Work Experience

February 2024 - April 2024

Software Engineer Intern @ Open Avenues

Employed backpropagation with the SGD optimizer to compute the loss between high-quality AI-generated rendered images and their originals, facilitating the generation of new texture maps from specific camera and light angles. Additionally, I utilized PyTorch3D in Jupyter Notebook to render 3D objects with UV coordinates for accurate texture mapping and visualized the results.

June 2024 - August 2024

Software Engineer Intern @ DnR Events LLC

Utilizing C# and .NET MAUI to develop and enhance features for a cross-platform application. Currently, Working with a team of 5 to implement a wordle clone with a twist as well as a group chat. Furthermore, I am also working on a Soundboard feature and push notifications.

July 2024 - September 2024

Software Engineer Fellowship @ Headstarter

Building 5 fullstack projects in 5 weeks with a team of 3 with a final deployable project getting 1000 people waitlisted. Utilizing React, NextJS, Firebase, StripeAPI, OpenAI, Auth, AWS, and other tools. Finally, Participating in weekly hackathons and IRL meetings emphasizing branding and meeting deadlines.

Timeline

  • Fall 2023

  • Education

    August 2024 - December 2024

    Since coming back to school with no information, I had to network, join communities, and ask around on how the "game" works by gaining more exposure into the field. I completed 21 credits or 6 classes: Data Structures and Algorithms, Theory of Computation, Computer Organization, Statistic, Calculus, and Linear Algebra with a 3.9/4 GPA.

  • Personal Study and Applications

    September 2024 - December 2024

    After learning the application timelines, I started practicing algorithms from LeetCode and applying to programs and internships. With my interest in games, I completed my first personal project making a game in pygame. Finally, I completed online courses such as Harvard's CS50 Intro to Computer Science, and Harvard's CS50 Intro To Python branch.


  • Spring 2024

  • Education

    January 2024 - May 2024

    After realizing I should prioritize practical experience and internships, I lowered my credits to 12 to allocate and manage my time better taking Database Systems, Software Engineering, Analysis of Algorithms, and Game Design.

  • Open Avenue SDE Internship

    February 2024 - April 2024

    Got my first small internship working with another person and being mentored! Working on Generative AI and rendering 3D models.

  • Personal Study

    January 2024 - May 2024

    Completed more online courses like MIT's Introduction to Deep learning and Harvard's CS50 Introduction to Databases with SQL along with starting others. Tried out Unity and build my first prototype and kept applying for internships and courses.

  • Summer 2024

  • CodePath Technical Interview Prep

    June 4, 2024 - August 15, 2024

    Developed and practiced my data structure and algorithm skills by learning from the procture and practicing leetcode questions in breakout rooms with a group of 4. Met up twice a week, 2 hours per day and had a weekly HackerRank test.

  • DnR Events LLC SDE Internship

    June 2024 - August 2024

    Utilizing C# and .NET MAUI to develop and enhance features for a cross-platform application.

  • First Hackathon

    June 21, 2024 - June 23, 2024

    Worked with a group of 2 to develop a fullstack application about connecting with people utilizing Firebase, Python, Flask, React Native, and other APIs

  • Build Projects: Crafting a Portfolio of Generative Art Experiences

    July 8, 2024 - September 2, 2024

    Use JavaScript and P5.js to develop an interactive gallery of generative art pieces.

  • Pirate Software's Game Jam

    July 17, 2024 - July 31, 2024

    Scouted and assembled a team of 5 consisting of 3 programmers, an artist, and a composer to build a 2D Top-Down, Souls-like, and Bullet Hell Unity game based on the theme: Shadows and Alchemy

  • Headstarter SDE Fellowship

    July 2024 - September 2024

    Building 5 fullstack projects in 5 weeks with a team of 3 with a final deployable project getting 1000 people waitlisted. Participating in weekly hackathons and IRL meetings.